Private cross-play rooms
Players create private rooms, share invite links, join a lobby, and play one shared browser experience across desktop and mobile landscape.
A browser-based multiplayer deception game about blending in, reading tells, and surviving a mansion full of suspicion.
Players create private rooms, share invite links, join a lobby, and play one shared browser experience across desktop and mobile landscape.
Server-authoritative snapshots keep movement, attacks, objectives, items, exits, and match resolution consistent.
Aggressive actions create observable tells, so deception is not just hidden information; it is information management.
Deceive or Die is presented as an active playtest and systems showcase for realtime multiplayer product craft.