Deceive or Die

A browser-based multiplayer deception game about blending in, reading tells, and surviving a mansion full of suspicion.

A playtest product built around social pressure and readable systems.

Private cross-play rooms

Players create private rooms, share invite links, join a lobby, and play one shared browser experience across desktop and mobile landscape.

Realtime multiplayer systems

Server-authoritative snapshots keep movement, attacks, objectives, items, exits, and match resolution consistent.

Readable deception mechanics

Aggressive actions create observable tells, so deception is not just hidden information; it is information management.

Enter the mansion.

Deceive or Die is presented as an active playtest and systems showcase for realtime multiplayer product craft.